If you take everything into context, that’s very good. Here’s some screenshots, with the original 3DS screen on the right: That seemed to work great and verified the previous results: We saw lag that appeared to be right at (or just below) 2 frames, varying up to 3 frames. At first, we tried counting the frames between then when there was movement on the screen, but then someone suggested using the 240p Test Suite via emulation. To test latency, I held the 3DS next to my monitor (previously measured at 4ms of lag) and used a 1000fps camera to record both the capture window and the original screen. Next, go to Config\Special Settings, then check off both tabs:Īfter both tabs are checked off, hit Okay, then restart the application: Please note that there might be a newer version of the application eventually released with different settings, so your results may vary: If you plan on using your display to view the game, here’s some settings I recommend changing. If you’re simply using this to stream your 3DS, I wouldn’t worry about it at all: Play on the handheld, set up your stream window and it’ll look and sound great. The software’s default settings were a bit laggy at 3-5 frames, but we got it down to 2-3 frames. Also, settings and lag test results are below: If you’d like to see it in action, check out the livestream I did with Ben from iFixRetro. There’s also some 3D options available, should your display support it. It’s a very hard installation, but worked well with every game we tested: 3DS, DS, GBA (via Virtual Console), plus each of the last three in their 1:1 modes. I just had the pleasure of testing a new capture solution for the New 3DS XL that transfers the handheld’s audio and video to your PC via software and a MicroUSB cable.
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